Our hungry werewolves have found themselves swept up into the maelstrom of an ideologically divided town on the brink of an election.
Build:
  • 2 WW, (if odd # of players, add Devotee)

  • Village is split into exact half: Red & Blue team (or black to make it easy to run the game with a standard 52 card deck)
  • 2 Mentalists (One red team, one blue team)
  • The rest are split 50% red villager, 50% blue villager
-Mentalist: At night pick two players. You receive a thumbs up if they are on the same team. Thumbs down if they are not. You perceive red villagers and blue villagers as being on opposite teams.
-Devotee: On wolf team. Each night after the first, learn who one of your werewolf friends are. They don’t know who you are.
-No Mystery Lycan
-No Ceremony
-If the werewolves make it to parity, they win as per usual.
-If the last werewolf is lynched, all players reveal their team color. The village team in the majority wins, and the minority looses. If it’s exactly even, then the living players win.
The village absolutely must weed out the hungry werewolves in their midst… but they may prove useful in silencing your political adversaries. Demonic monsters of the night, or tribal hubris… which is deadlier?
Notes:
  • Unhappy about tied victory condition, perhaps make it so only the devotee wins in a tie, even post mortem.
  • Perhaps add an Illuminati role who wins at the end if there’s a tie, dead or alive?
    • Illuminati: On their own team, knows who all the special roles are (ww, devotee, both mentalists)